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KMID : 1129920120090010055
Journal of Korean Society of Health Sciences
2012 Volume.9 No. 1 p.55 ~ p.64
The Effect of Virtual Reality-based Ex ercise P rogram using Domestic Console Game machine on the Balance Abilities for the Elderly
Kim Myung-Chul

Han Seul-Ki
Abstract
Purpose : The purpose of this study was to investigate the effect of Virtual Reality-based Exercise Program using Domestic Console Game machine on balance in elderly.

Methods : 13 female took part in this study. The average age of the elderly was 78.84 years. All subjects could walk without an assistive device. All subjects were participated in this study during 6 weeks(3 days per week). All participants were assessed on berg balance scale(BBS), functional reach test(FRT), timed up£¦ go test(TUG) and measured on range of motion(ROM) of hip and ankle joint. The data were analyzed using paired t-test.

Results : After 6 weeks exercise training, the result of this study were as follows:
1. BBS of the elderly was significant difference between test-retest(p<0.05). 2. FRT of the elderly were significant difference between test-retest(p<0.05). 3. TUG of the elderly were significant difference between test-retest(p<0.05). 4. ROM of hip joint in the elderly were not statistically significant difference between test-retest(p>0.05). But, ROM of ankle joint in the elderly were show statistically significant difference between test-retest(p<0.05).

Conclusion : the findings suggest that elderly person could improve their balance through Virtual Reality-based Exercise Program using Domestic Console Game machine.
KEYWORD
Balance, Eldery, Geriatric, Domestic Console Game ma
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